Early in the story, theres at least three or four ways youre either denied a way to save yourself entirely through radon actions that in no way seem atrociously dangerous, or put there with such weak dice pools youre guaranteed death through slow needling. Once you get past that point it picks up nicely and is actually quite interesting and original. But I do agree that at some point you start to stare blankly at the screen when half of your pool of six is ones, and literally all of their pool of four is above five. This happens the sweeping majority of the time, but through bludgeoning the encounters with bookmark hammering, you can trudge through it.